07-06-2009
Actionscript 3: Managing Memory
I have been doing a lot of work in trying to minimize memory and file size in my flash/actionscript projects, because of the structure of actionscript 3 most of this is a manual process. One of the first things you can do is when adding an event listener, use the optional parameters:
_btn.addEventListener(MouseEvent.CLICK, btnClick, false, 0, true);
The last optional parameter in the addEventListener function is useWeakReference, which by default is set to false, according to the ActionScript 3.0 Documentation, this parameter “Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.”
Another standard that I have imemented is to use the REMOVED_FROM_STAGE event in every class that I write. In this class I remove any display objects that I have added and remove all event listeners that those display objects have, because just removing an object does not do this and hose event listeners will still be there takin up memory and can hinder performance.
package
{
import flash.display.*;
import flash.events.*;
public class MyClass extends Sprite
{
private var _btn:Sprite;
//-----------------------------------
// CONSTRUCTOR
//-----------------------------------
public function MyClass():void
{
addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}
//-----------------------------------
// INIT
//-----------------------------------
private function init(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
addEventListener(Event.REMOVED_FROM_STAGE, dispose, false, 0, true);
_btn = new Sprite();
_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver, false, 0, true);
_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut, false, 0, true);
_btn.addEventListener(MouseEvent.CLICK, btnClick, false, 0, true);
_btn.buttonMode = true;
addChild(_btn);
}
//-----------------------------------
// DISPOSE
//-----------------------------------
private function dispose(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
removeEventListener(Event.REMOVED_FROM_STAGE, dispose);
if(_btn)
{
_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
_btn.removeEventListener(MouseEvent.CLICK, btnClick);
try
{
removeChild(_btn);
}
catch(e:Error){trace("error: MyClass: dispose: removeChild(_btn): " + e)}
_btn = null;
}
}
}
}
[...] 10. 弱引用与强引用 无论你是使用任何语言开发,内存管理对都是至关重要的,否则你可能会陷入内存泄露或内存碎片的泥淖中。你可以通过这篇文章来了解如何在AS3中创建弱引用。 [...]